Simply put, it’s tedious and a pain in the butt. And if you run into an error, you have to take off the headset, put it in a safe place, edit the code, and then rinse and repeat this process until you get it running stably. You have to put on the headset, wait for it to wake up, hit F5 awkwardly with the headset on, and then kind of peer through the nose gap to see the info you get on screen. Not because it’s necessarily harder to program or harder to make assets for, but it’s much, much harder to debug. It’s a lot tougher than making a 2D or a non-VR 3D game, that’s for sure. How was your experience building a VR game specifically? I’m glad that more people are starting to use it. In fact, I know a few professional software developers who have been using Godot for their game projects for the same reason: it’s easy! While it does take away from the nicheness of the engine, that’s not a change that I mind. Of course, now I’ve been hearing lots of talk about it. Maybe it was also for a bit of that counterculture feeling, since even when I picked up the engine in 2020, Godot was a niche engine. In general, I chose Godot because, like I said before, I wanted something easy to work with. Plus, this is actually my second VR game made in Godot, so I wanted to improve from my last VR project. Well, I had already been using Godot for around 6 months when I decided I was going to make FNFVR, so I figured it would be easier to work with an engine that I was already familiar with. Why did you choose Godot for your project? But after completing my second game jam project with it and being actually satisfied with my results despite having only picked it up recently, I knew it was my engine of choice. Like with any new thing you try, it took me a little bit to understand the basics. After graduating (around summer 2020), I decided to search for a game engine that was easier to use and still just as feature rich. ![]() ![]() I started trying to make complete game projects in high school with Unity, but I became frustrated using it. It’s helped me kickstart a lot of opportunities, like my YouTube channel and quite a few new friends, and for that I’m eternally grateful! How did you discover Godot? When did you start using it? Do you have prior experience with other game engines?Īll my life I’ve wanted to make video games, so I’ve dabbled in quite a few game engines, but most things I tried to make as a kid didn’t get finished. It means the world to me that you all wanted to play it and show it off. I’m extremely thankful for anyone who’s made a video about FNFVR. I feel like I have to pinch myself whenever that happens! I’ve even seen some YouTubers that I used to watch as a kid play the game, and that’s just crazy to me. And to see quite a number of respected YouTubers play and enjoy the game is astounding. I couldn’t believe my eyes when the Week 2 preview I posted on TikTok garnered a million views in just a few days. It’s been surreal to see how much traction FNFVR has gotten. Can you tell us a little about that experience? ![]() As for when the next update comes up… well, no promises, but hopefully by the end of January! Your game got some traction on YouTube such as on channels like Weegeepie. I’ve also been making a better engine for both 2D and potential 3D mods for FNF using Godot, which we will be porting FNFVR to. In fact, we’re already working on the 6th week (or level) from the original game as we speak. FNFVR lets you experience all the cartoony glory the game provides for yourself: you get to see all the wacky characters up close you get to be in the stylized environments they’re in and, of course, you get to jam out to the awesome songs while you’re fighting for your life to spend time with your girlfriend.įNFVR has already been released for Windows and both Quests on Itch and SideQuest, but me and my team are consistently working on updates to it whenever we’ve got the chance. FNF is the most recent smash hit indie rhythm game (which is also open source!), and it’s like if DDR had the style of PaRappa the Rapper. ![]() Introduce your project in a few sentences: description, supported platforms, release date, etc.įriday Night Funkin’ VR (FNFVR) is a VR recreation of Friday Night Funkin’ (FNF). My secondary hobbies are graphic design and video creation, both of which are evident based on my social media. Now I’m currently going to college to, quite literally, learn how to make games. I’ve made several games in the past couple of years, with projects ranging from a simple 2D platformer to the very VR rhythm game being showcased here and that was all done while I was self-taught. Hi! I’m Ben Kurtin, better known as ThisIsBennyK on YouTube, Twitter, and TikTok. Welcome to a Godot showcase developer interview! This week, we interviewed Ben Kurtin about his experience developing and releasing a VR recreation of the hit rhythm game Friday Night Funkin’.
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